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  2. Picrew - Wikipedia

    en.wikipedia.org/wiki/Picrew

    Picrew is a Japanese layered paper doll-style avatar maker website. It was initially developed by two staff of the Japanese company TetraChroma [ 1 ] in July 2017, [ 2 ] and officially released in December 2018.

  3. Category:Video games with customizable avatars - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Aion (video game) American Girl: Kit Mystery Challenge! Among Us; Animal Crossing: City Folk; Animal Crossing: New Horizons; Animal Crossing: Pocket Camp; Assassination Classroom: Grand Siege on Koro-sensei; Avatar: Frontiers of Pandora; Avatar: The Game; Avowed

  4. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    [2] [3] It was first used in a computer game by the 1979 PLATO role-playing game Avatar. In Norman Spinrad's novel Songs from the Stars (1980), the term avatar is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience ...

  5. Among Us - Wikipedia

    en.wikipedia.org/wiki/Among_Us

    According to SuperData Research, the game had roughly 500 million players worldwide as of November 2020, with the free-to-play mobile version accounting for 97% of players and the buy-to-play PC version accounting for 3% of players, though it was the buy-to-play PC version that generated 64% of the game's gross revenue. [93] Among Us became one ...

  6. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    This is generally the case in games that try to give the player as much control over the character creation process as possible. (Examples are Shadowrun or GURPS.) Other games use templates as a mandatory tool to provide direction and limitations to character creation and development. This character class concept was introduced by Dungeons ...

  7. Alexey Pajitnov - Wikipedia

    en.wikipedia.org/wiki/Alexey_Pajitnov

    Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]

  8. Role-playing game creation software - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_creation...

    Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.

  9. Graphic Adventure Creator - Wikipedia

    en.wikipedia.org/wiki/Graphic_Adventure_Creator

    Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, [1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), [2] Dave Kirby (BBC, Electron) [3] and "The Kid" (Malcolm Hellon) (C64). [4]