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Figure 1: Parallelogram construction for adding vectors. This construction has the same result as moving F 2 so its tail coincides with the head of F 1, and taking the net force as the vector joining the tail of F 1 to the head of F 2. This procedure can be repeated to add F 3 to the resultant F 1 + F 2, and so forth.
It is the straight line through the point at which the force is applied, and is in the same direction as the vector F →. [1] [2] The concept is essential, for instance, for understanding the net effect of multiple forces applied to a body. For example, if two forces of equal magnitude act upon a rigid body along the same line of action but in ...
In this case, one gets a parallel curve on the opposite side of the curve (see diagram on the parallel curves of a circle). One can easily check that a parallel curve of a line is a parallel line in the common sense, and the parallel curve of a circle is a concentric circle.
The formula to calculate average shear stress τ or force per unit area is: [1] =, where F is the force applied and A is the cross-sectional area.. The area involved corresponds to the material face parallel to the applied force vector, i.e., with surface normal vector perpendicular to the force.
The above procedure now is reversed to find the form of the function F(x) using its (assumed) known log–log plot. To find the function F, pick some fixed point (x 0, F 0), where F 0 is shorthand for F(x 0), somewhere on the straight line in the above graph, and further some other arbitrary point (x 1, F 1) on the same graph.
A force arrow should lie along the line of force, but where along the line is irrelevant. A force on an extended rigid body is a sliding vector. non-rigid extended. The point of application of a force becomes crucial and has to be indicated on the diagram. A force on a non-rigid body is a bound vector. Some use the tail of the arrow to indicate ...
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).