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A 2008 Gallup poll indicated that men and women each make up half of all American video game players. [2] In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11] According to a 2008 study by the Pew Research Center, "fully 99% of boys and 94% of girls" play video games. [12]
Western men tend to view women taller than themselves as less attractive, [122] and many people view heterosexual couples where the woman is taller to be less ideal. [122] Women who are 0.7 to 1.7 standard deviations below the mean female height have been reported to be the most reproductively successful, [ 117 ] since fewer tall women get ...
Women in game audio make approximately 90 cents for every dollar that men made, according to GameSoundCon's Audio Industry Survey for 2019, although women in general have 2.4 years less experience than men in audio. However accounting for the experience difference, "the cost of being female [in game audio] is 2.15 years of experience."
Women are sometimes marginalized as "intruders", as it is assumed they do not play video games that aren't associated with female players such as the Sims, music video games or casual games. Conversely, insults towards men focus mainly on their alleged lack of manliness for playing "girl games" or disliking violent games. [ 4 ]
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Mate preferences in humans refers to why one human chooses or chooses not to mate with another human and their reasoning why (see: Evolutionary Psychology, mating).Men and women have been observed having different criteria as what makes a good or ideal mate.
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David Puts is an associate professor of anthropology at Pennsylvania State University who has studied the evolutionary bases of human sexuality.In 2017 he was asked if "tall, dark and handsome" is universally attractive in the human experience and he stated that not enough cross-cultural work had been conducted to be very confident in the concept's scientific validity.