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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Pixelbook - Wikipedia

    en.wikipedia.org/wiki/Pixelbook

    The Pixelbook Go was announced in October 2019 as a Chromebook with similar performance to the Pixelbook and also equipped with a touchscreen, but the Go dropped tablet mode and stylus support. By September 19, 2020, Google had de-listed all models of the original Pixelbook from its online store, effectively marking its discontinuation.

  4. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  5. Chromebook Pixel - Wikipedia

    en.wikipedia.org/wiki/Chromebook_Pixel

    In early 2015, a Google executive stated the Chromebook Pixel was "a development platform. This is really a proof of concept. We don't make very many of these — we really don't", confirming the Chromebook Pixel's slow sales, but added "we do have a new [Chromebook] Pixel coming out."

  6. ChromeOS - Wikipedia

    en.wikipedia.org/wiki/ChromeOS

    ChromeOS, sometimes styled as chromeOS and formerly styled as Chrome OS, is a Linux distribution developed and designed by Google. [8] It is derived from the open-source ChromiumOS operating system and uses the Google Chrome web browser as its principal user interface.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  9. Armed and Dangerous (video game) - Wikipedia

    en.wikipedia.org/wiki/Armed_and_Dangerous_(video...

    Armed and Dangerous is a third-person shooter action game, the camera hovering behind Roman, the player character, at all times. The game is played mostly on foot, with most levels incorporating usable gun emplacements, although there are some base defense levels where the player is inside a movable gun turret mounted on rails on top of a defensive wall; these levels are played in first-person.