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  2. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...

  3. NES Advantage - Wikipedia

    en.wikipedia.org/wiki/NES_Advantage

    The NES Advantage is designed to simulate the look and feel of cabinet arcade game controls, the idea being to make gaming at home feel more like gaming in a video arcade. However, unlike actual arcade cabinets, the NES Advantage uses rubber switches for the buttons and joystick (like a controller), rather than microswitches.

  4. Joust (video game) - Wikipedia

    en.wikipedia.org/wiki/Joust_(video_game)

    The decision to use birds prompted Newcomer to deviate from the standard eight-direction joystick. He implemented a flapping mechanism to allow players to control the character's ascent and descent. With the vertical direction controlled via the arcade cabinet's button, a two-way joystick was added to dictate horizontal direction. [6]

  5. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  6. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.

  7. CP System - Wikipedia

    en.wikipedia.org/wiki/CP_System

    The concept of arcade PCBs encased in a special plastic enclosure would later be reused for the CP System II hardware. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers , as well as the priorities registers.

  8. iCade - Wikipedia

    en.wikipedia.org/wiki/ICade

    The iCade is an accessory for the Apple iPad line of devices which functions as a miniaturised, portable arcade cabinet, including a physical joystick and buttons. The iPad is inserted into the iCade and connects to the device using Bluetooth, allowing it to be used as an arcade-style controller for compatible games.

  9. Defender (1981 video game) - Wikipedia

    en.wikipedia.org/wiki/Defender_(1981_video_game)

    A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The player starts with three "smart bombs", which destroy all visible enemies. As a last resort, the "hyperspace" button works as in Asteroids: the player's ship reappears in a random—possibly unsafe—location. Players are allotted three ...