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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Heroes of the Elemental Chaos is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This book is one of three source books, along with Manual of the Planes (2008) and The Plane Below: Secrets of the Elemental Chaos (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology.
The Hero System is a generic role-playing game system that was developed from the superhero RPG Champions.After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990.
Aerokinesis - The ability to control air and wind. Photokinesis - The ability to control lights. Geokinesis - The ability to control all form of earthly materials. Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and ...
Crystal is often described in her appearances as an elemental due to her unique ability to psionically control the four classical elements: air, earth, fire, and water. [41] The character's proficiency in controlling these "elements" allows her to achieve a variety of effects and additional abilities.
The Elementals are four extradimensional humanoid beings that achieved immortality and gained power over the forces of nature and ruled a kingdom on the planet Earth before the original Atlantis rose. They are Hydron, the lord of waters; Magnum, the master of earth; Hellfire, the wielder of flame; and Zephyr, the mistress of winds.
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