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Because the event loop of retrieving/dispatching of events are common amongst applications, many programming frameworks take care of their implementation and expect the user to provide only the code for the event handlers. RPG, an early programming language from IBM, whose 1960s design concept was similar to event-driven programming discussed ...
Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.
Pages in category "Articles with example Python (programming language) code" The following 200 pages are in this category, out of approximately 201 total. This list may not reflect recent changes. (previous page)
AutoKey is a free, open-source scripting application for Linux.. AutoKey allows the user to define hotkeys and trigger phrases [1] which expand to predefined text, automating frequent or repetitive tasks such as correcting typographical errors or common spelling mistakes and inserting boiler plate sections of text.
"Post" event trigger run after the event; "Pre" event triggers run before the event and can prevent the event from happening. The most common types of events are opening/closing a module, selecting a new object, or saving an object-attr value. Dynamic triggers are not stored and exist only while DOORS is running on the client computer.
Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized). It is one way ...
Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.
In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor. Events trigger responses or actions and are fundamental to event-driven systems.