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CUDA is a software layer that gives direct access to the GPU's virtual instruction set ... GeForce GT 340*, GeForce GT 330*, GeForce GT 320*, GeForce 315*, GeForce ...
On November 27, 2009, Nvidia released its first GeForce 300 series video card, the GeForce 310. However, this card is a re-brand of one of Nvidia's older models (the GeForce 210) and not based on the newer Fermi architecture. [1] On February 2, 2010, Nvidia announced the release of the GeForce GT 320, GT 330 and GT 340, available to OEMs only. [2]
One of these interfaces is then used by end-user software, ... GeForce GT 240, GT 320, GT 340, GTS 250M, GTS 260M, GT 335M, GTS 350M, GTS 360M ... GeForce GTX 560 Ti ...
GeForce GTX 555 May 14, 2011 GF114 1950 332 736 1472 3828 6 288:48:24 1 91.9 128+64 [e] 17.6 35.3 847.9 Unknown 150 OEM GeForce GTX 560 SE February 20, 2012 [68] GF114-200-KB-A1 [f] Unknown GeForce GTX 560 May 17, 2011 GF114-325-A1 [f] 810 1620 4008 7 336:56:32 1 2 128.1 256 25.92 45.36 1088.6 Unknown $199 GeForce GTX 560 Ti January 25, 2011
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ
The first products were the GeForce GTX 260 and the more expensive GeForce GTX 280. [15] The GeForce 310 was released on November 27, 2009, which is a rebrand of GeForce 210. [ 16 ] [ 17 ] The 300 series cards are rebranded DirectX 10.1 compatible GPUs from the 200 series, which were not available for individual purchase.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
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