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Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
Photographic lighting refers to how a light source, artificial or natural, illuminates the scene or subject that is photographed; put simply, it is lighting in regards to photography. Photographers can manipulate the positioning and the quality of a light source to create visual effects , potentially changing aspects of the photograph such as ...
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In photography, a back light (often the sun) that is about sixteen times more intense than the key light produces a silhouette. A fill flash used with a backlit subject yields more even lighting. The vertical angle of the back light can change the effect. A low angle can make the light hit the camera lens, causing lens flare. A high angle can ...
The typical Rembrandt lighting setup. Normally, the key light is placed high and to one side at the front, and the fill light or a reflector is placed half-height and on the other side at the front, set to about half the power of the key light, with the subject, if facing at an angle to the camera, with the key light illuminating the far side of the face.
A scrim is a device used in the film and television industries, as well as by photographers, to modify properties of light. There are variations on types of scrim, depending upon its use, whether with natural light, or with man-made light sources. However, their basic use is the same – to reduce intensity and/or harshness of light.
A common artificial lighting strategy that creates an overall appearance similar to natural fill places the fill light on the lens axis so that it will appear to cast few if any shadows from the point of view of the camera, which allows the key light that overlaps it to create the illusion of 3D in a 2D photo with the same single-source ...
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