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Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
Flip book: a flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change.
The main focus of this article the history of animation post-1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were re-invented or newly developed, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation.
A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Text boxes, speech bubbles and the onomatopoeia are typically removed to feature more of the original ...
For the history of animation after the development of celluloid film, see history of animation. The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development ...