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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Traditional Filipino games or indigenous games in the Philippines (Tagalog: Laro ng Lahi) [1][2][3] are games that are played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games that do not require anything but players.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...
This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy).
Traditional education, also known as back-to-basics, conventional education or customary education, refers to long-established customs that society has traditionally used in schools. Some forms of education reform promote the adoption of progressive education practices, and a more holistic approach which focuses on individual students' needs ...
Classroom discourse in Indigenous classrooms is an example of how the teacher shares control with the students. Observations in the Yup'ik and Mazahua communities show that Indigenous teachers are less likely to solicit an answer from an individual student, but rather encourage all of the students to participate in classroom discourse.