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  2. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    Allowing denormalized numbers (blue) extends the system's range. In computer science, subnormal numbers are the subset of denormalized numbers (sometimes called denormals) that fill the underflow gap around zero in floating-point arithmetic. Any non-zero number with magnitude smaller than the smallest positive normal number is subnormal, while ...

  3. Denormalization - Wikipedia

    en.wikipedia.org/wiki/Denormalization

    Denormalization is a strategy used on a previously- normalized database to increase performance. In computing, denormalization is the process of trying to improve the read performance of a database, at the expense of losing some write performance, by adding redundant copies of data or by grouping data. [1][2] It is often motivated by ...

  4. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    In computer programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both.

  5. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    t. e. The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address titled Data abstraction and hierarchy. It is based on the concept of "substitutability" – a principle in object-oriented ...

  6. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  7. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Rule of three. The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor. copy constructor. copy assignment operator. These three functions are special member ...

  8. Entity–attribute–value model - Wikipedia

    en.wikipedia.org/wiki/Entity–attribute–value...

    An entity–attribute–value model (EAV) is a data model optimized for the space-efficient storage of sparse—or ad-hoc —property or data values, intended for situations where runtime usage patterns are arbitrary, subject to user variation, or otherwise unforeseeable using a fixed design. The use-case targets applications which offer a ...

  9. Substitution failure is not an error - Wikipedia

    en.wikipedia.org/wiki/Substitution_failure_is...

    Here, attempting to use a non-class type in a qualified name (T::foo) results in a deduction failure for f<int> because int has no nested type named foo, but the program is well-formed because a valid function remains in the set of candidate functions.