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  2. Behaviour Interactive - Wikipedia

    en.wikipedia.org/wiki/Behaviour_Interactive

    Behaviour's operations are divided into two business units – Services and Original Games. [30] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...

  3. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  4. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  5. Blue's Clues - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues

    Blue's Clues is an American interactive educational children's television series created by Traci Paige Johnson, Todd Kessler, and Angela C. Santomero.It premiered on Nickelodeon's Nick Jr. block on September 8, 1996, [2] and concluded its run on August 6, 2006, [1] with a total of six seasons and 143 episodes.

  6. Category:Behaviour Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Behaviour...

    M. Meet Your Maker. Mercenaries 2: World in Flames. Monkey Quest. Monster House (video game) Monsters, Inc. Scream Team. The Mummy: Tomb of the Dragon Emperor (video game) MySims Racing. MySims SkyHeroes.

  7. Club Penguin - Wikipedia

    en.wikipedia.org/wiki/Club_Penguin

    Club Penguin was a massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive (now known as Disney Canada Inc.).

  8. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  9. Playskool - Wikipedia

    en.wikipedia.org/wiki/Playskool

    Playskool's signature brands and toys include Mr. Potato Head, Tonka, Alphie, [13] Weebles, Play-Doh, Sesame Street toys, and Gloworm. Playskool creates products for newborn to preschool-aged children; products like the Kick Start Gym, Step Start Walk 'n Ride, and the Tummy Time line are aimed at developing the motor skills of babies.