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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
There are currently eight maps provided with Shattered Horizon, four from after the game's release with the Moonrise content pack. [5] These maps are diverse, ranging from the damaged ISS (ISS), to a mining station on an asteroid (Moondust), to a two-faced asteroid harboring an abandoned research station (Flipside), to a sector of the Arc (The Arc).
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1]
MAG was awarded the Guinness World Record for most players online in a console FPS. [5] PlanetSide 2 was released in 2012 and is one of the largest and most successful MMOFPS. It holds the Guinness World Record for biggest first-person shooter battle; 1,158 players participated in a single battle to set the record in 2015. [6]
Action game, Beat 'em up, open world: Blue Castle Games: PlayStation 3, Xbox 360, Windows: 2010-09-24: Dead Rising 2: Case West: Action game, Beat 'em up, open world: Blue Castle Games: Xbox Live Arcade: 2010-12-27: Dead Rising 2: Off the Record: Action game, Beat 'em up, open world: Capcom Vancouver: PlayStation 3, Xbox 360, Windows: 2011-10 ...
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
A few film formats have experimented with frame rates higher than the 24 fps standard. The original 3-strip Cinerama features of the 1950s ran at 26 fps. [3] The first two Todd-AO 70 mm features, Oklahoma! (1955) and Around the World in 80 Days (1956) were shot and projected at 30 fps. [4] Douglas Trumbull's 70 mm Showscan film format operated ...
A measurement reflecting how much of the game world is visible in a first-person perspective on the display screen, typically represented as an angle. May also refer to the general amount of the game world that is visible on the screen, typically in games where being able to see a lot at once is important, such as strategy games and platformers.