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  2. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  3. Do while loop - Wikipedia

    en.wikipedia.org/wiki/Do_while_loop

    This repeats until the condition becomes false. Do while loops check the condition after the block of code is executed. This control structure can be known as a post-test loop. This means the do-while loop is an exit-condition loop. However a while loop will test the condition before the code within the block is executed.

  4. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    In computer programming, an infinite loop (or endless loop) [1] [2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug.

  5. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

  6. Break key - Wikipedia

    en.wikipedia.org/wiki/Break_key

    Break/Pause key on PC keyboard. The Break key (or the symbol ⎉) of a computer keyboard refers to breaking a telegraph circuit and originated with 19th century practice. In modern usage, the key has no well-defined purpose, but while this is the case, it can be used by software for miscellaneous tasks, such as to switch between multiple login sessions, to terminate a program, or to interrupt ...

  7. Diamondback Energy (FANG) Q3 2024 Earnings Call Transcript - AOL

    www.aol.com/diamondback-energy-fang-q3-2024...

    Image source: The Motley Fool. Diamondback Energy (NASDAQ: FANG) Q3 2024 Earnings Call Nov 05, 2024, 9:00 a.m. ET. Contents: Prepared Remarks. Questions and Answers. Call Participants

  8. Kinder Morgan (KMI) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/kinder-morgan-kmi-q4-2024-014511073.html

    Image source: The Motley Fool. Kinder Morgan (NYSE: KMI) Q4 2024 Earnings Call Jan 22, 2025, 4:30 p.m. ET. Contents: Prepared Remarks. Questions and Answers. Call ...

  9. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.