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Atlantic Wall is a two-player (or two-team) monster wargame (having more than 1000 counters) with an enormous five-piece map. One player or team controls the Allied forces trying to land and break out into open country, and the other player or team controls the German forces trying to contain and destroy the Allies.
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
Scarab Miniatures - publisher of War and Conquest. Shrapnel Games, Inc. – owned by Timothy W. Brooks, primarily publishes war and strategy games. Simmons Games – contemporary publisher of two (so far) diceless Napoleonic wargames that look very much like the battlefield maps published at the time. Simulations Canada
Cover of "Collector's Edition" boxed set, 1976. Arnhem, subtitled "Operation Market-Garden, September 1944" and also published as A Bridge Too Far: Arnhem, is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Market Garden during World War II, when Allied forces attempted to create a salient in the Netherlands, using paratroopers to take ...
World in Flames is a grand strategy game on the Second World War which was first released in 1985 by the Australian Design Group, and currently holds the title of the world's largest commercially available board game. It was designed by Harry Rowland and is currently in its eighth edition, World in Flames - Collector's Edition. Each new edition ...
The GMT game Barbarossa to Berlin by Ted Raicer covers the Second World War in Europe, 1941–5, with a very similar game system. The game "Pursuit of Glory" by Brad Stock and Brian Stock, covering the First World War against the Ottoman Empire in greater detail, was published by GMT Games in 2008.
1914 is a two-player corps-level simulation of the first few weeks of World War I on the Western Front.With a 22" x 28" mounted hex grid game map, almost 400 double-sided die-cut counters, a mobilization chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex.