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  2. R360 - Wikipedia

    en.wikipedia.org/wiki/R360

    The R360 is a motion-based arcade cabinet produced by Sega.It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction on two metal axes, allowing the player to freely move as the cabinet mimics the in-game action, including the ability to turn completely upside down.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  4. 360-day calendar - Wikipedia

    en.wikipedia.org/wiki/360-day_calendar

    The 360-day calendar is a method of measuring durations used in financial markets, in computer models, in ancient literature, and in prophetic literary genres.. It is based on merging the three major calendar systems into one complex clock [citation needed], with the 360-day year derived from the average year of the lunar and the solar: (365.2425 (solar) + 354.3829 (lunar))/2 = 719.6254/2 ...

  5. 360: Three Sixty - Wikipedia

    en.wikipedia.org/wiki/360:_Three_Sixty

    360: Three Sixty is a 1999 futuristic racing game for the PlayStation console, released in Europe, and was developed by Smart Dog and published by Cryo Interactive.The game is set in a world submerged beneath water, where hover ships are used for racing and the players use lethal weapons to take down their opponents.

  6. Category:Video games by year - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by_year

    1970 in video games; 1971 in video games; 1972 in video games; 1973 in video games; 1974 in video games; 1975 in video games; 1976 in video games; 1977 in video games; 1978 in video games; 1979 in video games; 1980 in video games; 1981 in video games; 1982 in video games; 1983 in video games; 1984 in video games; 1985 in video games; 1986 in ...

  7. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...

  8. Majoring in video games? A new wave of degrees underscores ...

    www.aol.com/news/majoring-video-games-wave...

    Last year it enrolled roughly 100 students and had three full-time faculty. “It’s such a huge industry right now,” said Wil Lindsay, who oversees the degree program at Rider. “The industry ...

  9. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [5] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...