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A water level device showing both ends at the same height. A water level (Greek: Aλφαδολάστιχο or (υδροστάθμη) [Alfadolasticho]) is a siphon utilizing two or more parts of the liquid water surface to establish a local horizontal line or plane of reference.
An indicator diagram is a chart used to measure the thermal, or cylinder, performance of reciprocating steam and internal combustion engines and compressors. [1] An indicator chart records the pressure in the cylinder versus the volume swept by the piston, throughout the two or four strokes of the piston which constitute the engine, or ...
Water gauge on a steam locomotive. Here the water is at the “top nut”, the maximum working level. Note the patterned backplate to help reading and toughened glass shroud. A sight glass or water gauge is a type of level sensor, a transparent tube through which the operator of a tank or boiler can observe the level of liquid contained within.
Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.
The original use of interpolation polynomials was to approximate values of important transcendental functions such as natural logarithm and trigonometric functions.Starting with a few accurately computed data points, the corresponding interpolation polynomial will approximate the function at an arbitrary nearby point.
Static level is the level of water in the well when no water is being removed from the well by pumping. [8] Water table is the upper level of the zone of saturation, an underground surface in which the soil or rock is permanently saturated with water. [9] Well yield is the volume of water per unit time that is produced by the well from pumping. [8]
In mathematics, Thiele's interpolation formula is a formula that defines a rational function from a finite set of inputs and their function values (). The problem of generating a function whose graph passes through a given set of function values is called interpolation .
Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.