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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    If the cross product of two vectors is the zero vector (that is, a × b = 0), then either one or both of the inputs is the zero vector, (a = 0 or b = 0) or else they are parallel or antiparallel (a ∥ b) so that the sine of the angle between them is zero (θ = 0° or θ = 180° and sin θ = 0). The self cross product of a vector is the zero ...

  3. Triple product - Wikipedia

    en.wikipedia.org/wiki/Triple_product

    The vector triple product is defined as the cross product of one vector with the cross product of the other two. The following relationship holds: The following relationship holds: a × ( b × c ) = ( a ⋅ c ) b − ( a ⋅ b ) c {\displaystyle \mathbf {a} \times (\mathbf {b} \times \mathbf {c} )=(\mathbf {a} \cdot \mathbf {c} )\mathbf {b ...

  4. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  5. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  6. Vector multiplication - Wikipedia

    en.wikipedia.org/wiki/Vector_multiplication

    Cross product – also known as the "vector product", a binary operation on two vectors that results in another vector. The cross product of two vectors in 3-space is defined as the vector perpendicular to the plane determined by the two vectors whose magnitude is the product of the magnitudes of the two vectors and the sine of the angle ...

  7. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In modern geometry, Euclidean spaces are often defined by using vector spaces. In this case, the dot product is used for defining lengths (the length of a vector is the square root of the dot product of the vector by itself) and angles (the cosine of the angle between two vectors is the quotient of their dot product by the product of their ...

  8. Covariance and contravariance of vectors - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    The components of a vector are often represented arranged in a column. By contrast, a covector has components that transform like the reference axes. It lives in the dual vector space, and represents a linear map from vectors to scalars. The dot product operator involving vectors is a good example of a covector.

  9. Dyadics - Wikipedia

    en.wikipedia.org/wiki/Dyadics

    A general 3d rotation of a vector a, about an axis in the direction of a unit vector ω and anticlockwise through angle θ, can be performed using Rodrigues' rotation formula in the dyadic form a r o t = R ⋅ a , {\displaystyle \mathbf {a} _{\mathrm {rot} }=\mathbf {R} \cdot \mathbf {a} \,,}

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