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The games stars a cast of protagonists that gradually grow as they eat entities and objects around them. The player controls and navigates the protagonist using their finger, pointing device, or by tilting their screen. The main objective of the games is to grow to a specified size that is tracked on a bar on the top-left corner of the screen.
A Boy and His Blob is a puzzle-platform game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to alter its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Mutant Blobs Attack was later released for Microsoft Windows computers with versions for PlayStation 3 and Xbox 360 released in June 2014. The game is about a grumpy mutant Blob that escapes into the world and starts eating everything around him. Mutant Blobs Attack features new levels, new powers and controls, and a new Blob player character.
The player controls a gelatinous Blob character who has a range of abilities that are unlocked over the course of the game. The controls include those of a typical platformer with the addition of digestion (absorb/shoot objects), magnetism (repulse/attract) and electricity (gain/deplete). The game itself is split into 4 Tiers comprising 17 levels.
The Rescue of Princess Blobette / Fushigi na Blobby: Princess Blob o Sukue! (ふしぎなブロビー プリンセス・ブロブを救え!) is a video game for the Game Boy and the sequel to the Nintendo Entertainment System (NES) game A Boy and His Blob: Trouble on Blobolonia.
Agar.io [a] is a massive multiplayer online action game created by Brazilian developer Matheus Valadares. Players control one or more circular cells in a map representing a Petri dish. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player ...
Overcooked was the first video game developed by the Cambridge-based company Ghost Town Games. [4] The company was founded by Phil Duncan and Oli De-Vine, who had previously worked at Frontier Developments for around eight years, before leaving to start their own company. [5]