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  2. Anytime algorithm - Wikipedia

    en.wikipedia.org/wiki/Anytime_algorithm

    Initial behavior: While some algorithms start with immediate guesses, others take a more calculated approach and have a start up period before making any guesses. [9] Growth direction: How the quality of the program's "output" or result, varies as a function of the amount of time ("run time") [9] Growth rate: Amount of increase with each step.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  4. Heterogeneous earliest finish time - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_Earliest...

    The task with the highest priority for which all dependent tasks have finished is scheduled on the worker which will result in the earliest finish time of that task. This finish time depends on the communication time to send all necessary inputs to the worker, the computation time of the task on the worker, and the time when that processor ...

  5. Time formatting and storage bugs - Wikipedia

    en.wikipedia.org/wiki/Time_formatting_and...

    The Arduino platform provides relative time via the millis() function. This function returns an unsigned 32-bit integer representing "milliseconds since startup", which will roll over every 49 days. By default, this is the only timing source available in the platform and programs need to take special care to handle rollovers. [98]

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    The time delay is usually measured in slots, which are fixed-length periods (or slices) of time on the network. In a binary exponential backoff algorithm (i.e. one where b = 2), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1. After the first collision, each sender will wait 0 or 1 ...

  8. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  9. Thunk - Wikipedia

    en.wikipedia.org/wiki/Thunk

    A compiler (or other tool) can solve this problem by generating a thunk that automates the additional steps needed to call the target routine, whether that is transforming arguments, copying them to another location, or switching the CPU mode. A successful thunk minimizes the extra work the caller must do compared to a normal call.