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  2. Crash Bandicoot 4: It's About Time - Wikipedia

    en.wikipedia.org/wiki/Crash_Bandicoot_4:_It's...

    Ika-Ika, one of the four Quantum Masks, allows Crash (or his sister Coco) to reverse gravity and walk upon a level's ceiling. Crash Bandicoot 4: It's About Time is a platform game in which the player primarily controls either the titular character Crash or his sister Coco, who are tasked with saving the multiverse from domination by Doctors Neo Cortex and Nefarious Tropy. [1]

  3. List of Crash Bandicoot video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Crash_Bandicoot...

    Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.

  4. Platformer - Wikipedia

    en.wikipedia.org/wiki/Platformer

    Crash Bandicoot 4: It's About Time (2020) was released to critical praise. Bowser's Fury (2021), a short campaign added to the Switch port of Super Mario 3D World, bridged the gap between the gameplay of 3D World and that of Odyssey. Ratchet & Clank: Rift Apart (2021) was one of the first PlayStation 5-exclusive games made by Insomniac.

  5. Crash Bandicoot - Wikipedia

    en.wikipedia.org/wiki/Crash_Bandicoot

    On June 21, 2020, the official Crash Bandicoot social media channels posted a teaser revealing the title of the next Crash Bandicoot game, Crash Bandicoot 4: It's About Time; [68] the game was released for PlayStation 4 and Xbox One on October 2, 2020, [69] and for Nintendo Switch, PlayStation 5, and Xbox Series X and Series S on March 12, 2021 ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Toys for Bob - Wikipedia

    en.wikipedia.org/wiki/Toys_for_Bob

    Toys for Bob, Inc. is an American video game developer based in Novato, California.It was founded in 1989 by Paul Reiche III and Fred Ford and is best known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.

  8. Crash Bandicoot N. Sane Trilogy - Wikipedia

    en.wikipedia.org/wiki/Crash_Bandicoot_N._Sane...

    Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.

  9. List of Vivendi Games titles - Wikipedia

    en.wikipedia.org/wiki/List_of_Vivendi_Games_titles

    Crash Boom Bang!/Crash Bandicoot Party Games: J2ME: July 2008 [89] Crash Bandicoot Nitro Kart: J2ME: April 2008 [90] [91] Crash Nitro Kart 2: J2ME: June 2008: IP4U [citation needed] Crash Bandicoot Nitro Kart 3D: Symbian, iPhone OS: April 2008 (Symbian) July 9, 2008 (iPhone OS) Polarbit [91] Crash Racing: J2ME: November 2005 (archive title) [92 ...