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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. U.S. Army Esports - Wikipedia

    en.wikipedia.org/wiki/U.S._Army_Esports

    The official U.S. Army Esports Discord server and Twitch became the target of activists who began to post comments and memes referencing war crimes committed by the United States. This led to moderators of the Discord server temporarily restricting people from joining, and a number of Twitch users being banned from the U.S. Army Esports Twitch ...

  4. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    In a system with a central server, the synchronization solution is trivial; the server will dictate the system time. Cristian's algorithm and the Berkeley algorithm are potential solutions to the clock synchronization problem in this environment. In distributed computing, the problem takes on more complexity because a global time is not easily ...

  5. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    In contrast to standard Ethernet according to IEEE 802.3 and Ethernet bridging according to IEEE 802.1Q, time is very important in TSN networks.For real-time communication with hard, non-negotiable time boundaries for end-to-end transmission latencies, all devices in this network need to have a common time reference and therefore, need to synchronize their clocks among each other.

  6. Conflict-free replicated data type - Wikipedia

    en.wikipedia.org/wiki/Conflict-free_replicated...

    In this case, two G-Counters are combined to create a data type supporting both increment and decrement operations. The "P" G-Counter counts increments; and the "N" G-Counter counts decrements. The value of the PN-Counter is the value of the P counter minus the value of the N counter.

  7. Fortnite Ballistic - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Ballistic

    Ballistic is a tactical first-person shooter accessible via the Fortnite launcher. [1] In the mode, two teams of five players compete against each other across several rounds, with one team aiming to plant a "Rift Point Device" at a designated location on the map, and the other team attempting to stop them. [1]

  8. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    In this approach all client functionality either runs purely on the game server or alternatively the game server mirrors the client gameplay and continuously validates the game state. In many mobile games, it is a common practice to run the client game sessions synchronously on the server, using exactly the same user input.

  9. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to figure out the transmitter bit rate ("autobaud") and timing, and set a local clock to the proper timing, typically using a phase-locked loop (PLL) to synchronize with the transmission rate. A pulse from the local clock indicates when another ...