When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.

  4. Network Time Protocol - Wikipedia

    en.wikipedia.org/wiki/Network_Time_Protocol

    The Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use.

  5. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to ...

  6. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to figure out the transmitter bit rate ("autobaud") and timing, and set a local clock to the proper timing, typically using a phase-locked loop (PLL) to synchronize with the transmission rate. A pulse from the local clock indicates when another ...

  7. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. Frame synchronized PCM stream — telemetry application. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: Framing bit

  8. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    Synchronized dancers. Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous.

  9. Comparison of IRC clients - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_IRC_clients

    The Direct Client-to-Client Protocol (DCC) has been the primary method of establishing connections directly between IRC clients for a long time now. Once established, DCC connections bypass the IRC network and servers, allowing for all sorts of data to be transferred between clients including files and direct chat sessions.