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  2. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The standalone remake of the Dota Auto Chess mod from within Dota 2, developed by Drodo Studio. [8] The Ball: Unreal Tournament 3: 2008 2010 October 26 [9] Bid For Power: Quake III Arena : 2004 2004 Bid For Power is a total conversion for Quake III that plays nothing like the original game. Players take control of Ki-powered superheroes and ...

  3. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  4. Challenge ProMode Arena - Wikipedia

    en.wikipedia.org/wiki/Challenge_ProMode_Arena

    Challenge ProMode Arena has become the standard competitive mod for Q3A since the Cyberathlete Professional League announced CPMA as its competition mod of choice. [1] The mod has its own division in Cyberathlete Amateur League , [ 2 ] is used in Electronic Sports World Cup , [ 3 ] and has its own competitions and leagues.

  5. Category:Quake (video game) mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_(video_game...

    Download QR code; Print/export Download as PDF; ... Pages in category "Quake (video game) mods" The following 4 pages are in this category, out of 4 total.

  6. Black Widow Games - Wikipedia

    en.wikipedia.org/wiki/Black_Widow_Games

    Black Widow Games was a video game developer specializing in promotional mods for Quake and Half-Life 3D engines. They are best known for their They Hunger series. [ 1 ] Prominent members included Neil Manke (game and level design), Einar Saukas (game design and coding), and Magnus Jansén (game consultant and sound engineer). [ 2 ]

  7. QuakeC - Wikipedia

    en.wikipedia.org/wiki/QuakeC

    QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as ...

  8. Quake 4 - Wikipedia

    en.wikipedia.org/wiki/Quake_4

    Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of id Software and developed another mod, Delta CTF, [45] which brought Quake II-style Capture the Flag to Quake 4. [46] Another notable mod is SABot, [10] which successfully implemented multiplayer bots in Quake 4 less than a month after the SDK was released ...

  9. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.