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  2. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    This algorithm, an example of bottom-up dynamic programming, is discussed, with variants, in the 1974 article The String-to-string correction problem by Robert A. Wagner and Michael J. Fischer. [ 4 ] This is a straightforward pseudocode implementation for a function LevenshteinDistance that takes two strings, s of length m , and t of length n ...

  3. Model-based testing - Wikipedia

    en.wikipedia.org/wiki/Model-based_testing

    Model-based testing is an application of model-based design for designing and optionally also executing artifacts to perform software testing or system testing. Models can be used to represent the desired behavior of a system under test (SUT), or to represent testing strategies and a test environment.

  4. Longest repeated substring problem - Wikipedia

    en.wikipedia.org/wiki/Longest_repeated_substring...

    The string spelled by the edges from the root to such a node is a longest repeated substring. The problem of finding the longest substring with at least k {\displaystyle k} occurrences can be solved by first preprocessing the tree to count the number of leaf descendants for each internal node, and then finding the deepest node with at least k ...

  5. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    If a third-party library implements a class that cannot be modified, a client cannot use an instance of it with an interface unknown to that library even if the class satisfies the interface requirements. A common solution to this problem is the adapter pattern. In contrast, with duck typing, the object would be accepted directly without the ...

  6. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    After computing E(i, j) for all i and j, we can easily find a solution to the original problem: it is the substring for which E(m, j) is minimal (m being the length of the pattern P.) Computing E ( m , j ) is very similar to computing the edit distance between two strings.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [1] What problems can the Bridge design pattern solve? [2]

  8. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    The code above specifies a list of strings to be either empty, or a structure that contains a string and a list of strings. The self-reference in the definition permits the construction of lists of any (finite) number of strings. Another example of inductive definition is the natural numbers (or positive integers):

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.