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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
The Wikipedia CHECKWIKI WPC 111 dump page provides information on Wikipedia articles with potential issues detected by the CheckWiki tool.
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1 Super Mario Party Jamboree: Call of Duty: Black Ops 6: EA Sports FC 25: 2 Dragon Quest III HD-2D Remake: EA Sports College Football 25: Call of Duty: Black Ops 6: 3 Mario Kart 8 Deluxe: Helldivers II: EA Sports FC 24: 4 Super Mario Bros. Wonder: Dragon Ball: Sparking! Zero: Grand Theft Auto V: 5 Momotaro Dentetsu World: Chikyuu wa Kibou de ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
[18] [19] Versions of the game for Xbox consoles were later announced. [60] Among Us was released for the Nintendo Switch on December 15, 2020, the same day it was announced during an Indie World showcase. The Switch version supports cross-platform play with the mobile and Windows versions. [61] This port was co-developed by PlayEveryWare. [62]