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Chaturanga (Sanskrit: चतुरङ्ग, IAST: caturaṅga, pronounced [tɕɐtuˈɾɐŋɡɐ]) is an ancient Indian strategy board game. It is first known from India around the seventh century AD. It is first known from India around the seventh century AD.
A divine move is an exceptional, inspired and original move; one that is non-obvious and which balances strategy and tactics to create an unexpected turning point in a game. A divine move is singular; it is of such rarity that a professional Go player might reasonably hope to play a single such move in a lifetime.
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Antique Indian Chaturanga Chess set arranged for four players as in Chaturaji. Chaturaji (meaning "four kings") is a four-player chess-like game. It was first described in detail c. 1030 by Al-Biruni in his book India. [1] Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice.
The pawn's two-step initial move is absent in Indian chess; thus, the en passant capture is also absent. Normal castling with rook and king is absent. The unchecked king can make a knight's move once in a game, known as Indian castling or king's leap.
Shogi (将棋, shōgi, English: / ˈ ʃ oʊ ɡ i /, [1] Japanese:), also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi.
Japanese ko rules state that only the basic ko, that is, a move that reverts the board to the situation one move previously, is forbidden. Longer repetitive situations are allowed, thus potentially allowing a game to loop forever, such as the triple ko, where there are three kos at the same time, allowing a cycle of 12 moves.