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A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Maze generation animation using a tessellation algorithm. This is a simple and fast way to generate a maze. [3] On each iteration, this algorithm creates a maze twice the size by copying itself 3 times. At the end of each iteration, 3 paths are opened between the 4 smaller mazes. The advantage of this method is that it is very fast.
The following other wikis use this file: Usage on af.wikipedia.org Doolhof; Usage on azb.wikipedia.org دولانتاپ; Usage on fa.wikipedia.org
A style of pen-and-paper picture maze popularized by Japanese publisher Nikoli, known as ukidashi meiro or PictoMazes, involves solving a maze puzzle in the regular way, drawing a path from the entrance to exit of the puzzle, avoiding the dead ends. The shape of this shortest path - particularly if emphasized by coloring in the grid squares ...
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