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  2. Logographic cues - Wikipedia

    en.wikipedia.org/wiki/Logographic_cues

    Unsurprisingly, logographic cues tend to be processed in the right brain hemisphere, the side more actively engaged with visuospatial input. Due to advances in technology and the media where logographic cues such as brand logos abound, the ability and tendency to draw meaning from pictures has become more widespread and intuitive. [citation needed]

  3. Cue mark - Wikipedia

    en.wikipedia.org/wiki/Cue_mark

    That puts the motor cue at frames 198–195 from the end of the picture section of the reel (12.34 to 12.15 feet; or 12-foot-6-frames through 12-foot-3-frames), and the changeover cue at frames 21–19 from the end (1.31 to 1.18 feet; or 1-foot-5-frames through 1-foot-3-frames). As of January 2005, most domestic United States release prints ...

  4. Coded anti-piracy - Wikipedia

    en.wikipedia.org/wiki/Coded_Anti-Piracy

    The original style of CAP code, developed in 1982 by Kodak along with the Motion Picture Association, is a series of very small dots printed in the picture area of a film print. The original instance of CAP developed by Kodak is a technology for watermarking film prints to trace copies of a print, whether legal or not.

  5. Wikipedia : Featured picture candidates/Pool Cue and Chalk

    en.wikipedia.org/wiki/Wikipedia:Featured_picture...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The Necker Cube: a wire frame cube with no depth cues. Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the Necker cube, [6] and the rhombille tiling (viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object.

  7. Random dot stereogram - Wikipedia

    en.wikipedia.org/wiki/Random_dot_stereogram

    A random-dot stereogram (RDS) is stereo pair of images of random dots that, when viewed with the aid of a stereoscope, or with the eyes focused on a point in front of or behind the images, produces a sensation of depth due to stereopsis, with objects appearing to be in front of or behind the display level.

  8. Sensory cue - Wikipedia

    en.wikipedia.org/wiki/Sensory_cue

    A cue is some organization of the data present in the signal which allows for meaningful extrapolation. For example, sensory cues include visual cues, auditory cues, haptic cues, olfactory cues and environmental cues. Sensory cues are a fundamental part of theories of perception, especially theories of appearance (how things look).

  9. Tangible symbol systems - Wikipedia

    en.wikipedia.org/wiki/Tangible_symbol_systems

    Two-dimensional pictures, such as photographs and line drawings, are the most abstract type of tangible symbols. [3] They are commonly used for both expressive and receptive communication, whereas the three-dimensional symbols are often used for receptive only communication (i.e. to cue the individual for upcoming events).