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  2. Active Student Response Techniques - Wikipedia

    en.wikipedia.org/wiki/Active_Student_Response...

    Response strategies can be implemented using commercially available technologies, such as clickers or mobile phone apps. Similar to response cards, the instructor would pose a question and ask for a response from the class. Some of the process may be automated with a software that uses a clear signal for response and collects student responses.

  3. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    Response prompting is sometimes called errorless learning because teaching using these procedures usually results in few errors by the learner. The goal of response prompting is to transfer stimulus control from the prompt to the desired discriminative stimulus. [ 1 ]

  4. Satisficing - Wikipedia

    en.wikipedia.org/wiki/Satisficing

    As an example of satisficing, in the field of social cognition, Jon Krosnick proposed a theory of statistical survey satisficing which says that optimal question answering by a survey respondent involves a great deal of cognitive work and that some people would use satisficing to reduce that burden.

  5. Cognitive response model - Wikipedia

    en.wikipedia.org/wiki/Cognitive_response_model

    Direct responses are relevant to the material being presented and can increase persuasion. For example, when presented with the fact, “ 9 out of 10 college students drink alcohol”, and your cognitive response is, “ Yeah, I would say most of the people at my school are drinkers”, you would be having a direct response.

  6. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  7. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

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  9. Response priming - Wikipedia

    en.wikipedia.org/wiki/Response_priming

    Response priming is explained by assuming that the prime's features elicit exactly the same parameter specification processes that are supposed to be elicited by the target stimulus. In parallel to the response elicitation process, a conscious representation of primes and targets emerges, which can be subject to visual masking processes.