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It used to be "/give @p item_frame{EntityTag:{Invisible:1b}}" but 1.20.5 literally changed the command format, so how can I get invisible item frames? Rollback Post to Revision RollBack Bruh, can I do scratchblocks here?
Trying to detect an item in an item frame that is named but cant seem to get the command to work. /execute if entity @e[type=item_frame,x=22,y=115,z=7,nbt={I... This site works best with JavaScript enabled.
I am making an adventure map, and I have it set up so that when you pull a lever, a wall with signs and item frames is /filled with air, destroying it. However, every time I try this, the item frames and the items in them are dropped rather than being destroyed.
Here is a simple to build and resource friendly 8-way item frame selector inspired by the one uploaded by generikb. Rollback Post to Revision RollBack #2 Jan 26, 2014
what the command for an invisible item frame looks like #1 Apr 30, 2024. Minecraftnoob321098 ...
I'm in creative mode, doing a practice design for Survival mode, and... I can't seem to place either item frames or signs on chests. I'm holding the item frame (or sign) and right-clicking on the chest, and it just opens the chest. Total beginner. Using Minecraft PC 1.8.4. Thanks!
Also to the OP, Invulnerability does not protect your item frames against /kill @e, if you dont wan't to kill your item frames do /kill @e[type=!player,type=!item_frame] Last edited by Crazy_Dave : Jan 13, 2019
When you put a map on an item frame, how do I get the player locations to show up?
Hello guys I've made a model for the bowl to look like basket and it's definitely working but now I need help making the items bigger when I put them in the item frame. My plan goes like that: I place a block. I put frame on it. I put bowl in the item frame. and then make it look like the block is in basket. Thanks in advance <3
Basically, if a certain item is spun, a would replace it with another item.Since this is a datapack, I want this to affect any item frame, but only ones that have the specific NBT tag. This is as far as I've gotten, execute if entity @ e[type=minecraft:item_frame,nbt={ItemRotation:7b}] execute run give @ e dirt 1