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  2. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  3. Silent treatment - Wikipedia

    en.wikipedia.org/wiki/Silent_treatment

    It is a technique that is often employed in parent-child relationships [9] and is similar to the silent treatment because tactical ignoring is a behavioral management technique that, when correctly applied, can convey the message that a person's behavior will not lead to their desired outcome. It may also result in the reduction of undesirable ...

  4. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  5. Positive behavior support - Wikipedia

    en.wikipedia.org/wiki/Positive_behavior_support

    Even though FBA is required under limited circumstances it is good professional practice to use a problem-solving approach to managing problem behaviors in the school setting. [ 2 ] The use of positive behavior interventions and supports [ 3 ] (PBIS) in schools is widespread [ 4 ] in part because it is a professional skill in early special ...

  6. Child discipline - Wikipedia

    en.wikipedia.org/wiki/Child_discipline

    Child discipline can involve rewards and punishments to teach self-control, increase desirable behaviors and decrease undesirable behaviors. [3] While the purpose of child discipline is to develop and entrench desirable social habits in children, the ultimate goal is to foster particular judgement and morals so the child develops and maintains ...

  7. Washback effect - Wikipedia

    en.wikipedia.org/wiki/Washback_effect

    Washback effect refers to the impact of testing on curriculum design, teaching practices, and learning behaviors. [1] The influences of testing can be found in the choices of learners and teachers: teachers may teach directly for specific test preparation, or learners might focus on specific aspects of language learning found in assessments.

  8. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

  9. Rudolf Dreikurs - Wikipedia

    en.wikipedia.org/wiki/Rudolf_Dreikurs

    Rudolf Dreikurs (February 8, 1897, Vienna – May 25, 1972, Chicago) was an Austrian psychiatrist and educator who developed psychologist Alfred Adler's system of individual psychology into a pragmatic method for understanding the purposes of reprehensible behaviour in children and for stimulating cooperative behaviour without punishment or reward.