Ads
related to: 4th grade health activities
Search results
Results From The WOW.Com Content Network
JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996. On November 24, 1997 and on August 26, 1998, revised versions of the game were published.
4-H is a U.S.-based network of youth organizations whose mission is "engaging youth to reach their fullest potential while advancing the field of youth development". [1] Its name is a reference to the occurrence of the initial letter H four times in the organization's original motto head, heart, hands, and health, which was later incorporated into the fuller pledge officially adopted in 1927.
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland
The mission project is commonly assigned to California elementary school students in the fourth grade when they are first learning about their state's Spanish missions. Students are assigned one of the 21 Spanish missions in California and have to build a diorama out of common household objects such as popsicle sticks , sugar cubes, papier ...
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)