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  2. OpenCritic - Wikipedia

    en.wikipedia.org/wiki/OpenCritic

    The concept of OpenCritic was developed by a team led by Matthew Enthoven of Riot Games. The site was designed to make the nature of review aggregation clear, opting for a simple arithmetic mean, in contrast to the hidden weights used by Metacritic. The site also highlights review authors' names and allows users to customize what reviews took ...

  3. File:OpenCritic Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:OpenCritic_Logo.svg

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.

  4. Template talk:Video game reviews/Archive 5 - Wikipedia

    en.wikipedia.org/wiki/Template_talk:Video_game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  5. List of art media - Wikipedia

    en.wikipedia.org/wiki/List_of_art_media

    Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. [1] For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble.

  6. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand.

  7. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    An example of a multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used. In third-angle projection , the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent , and each view is pulled onto the ...