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A node plug-in API was released for third party developers to add their own nodes. [15] A notable example of third-party node development is Denis Pontonnier's Additional Nodes. [16] These free nodes enable modifying images, renders, procedural textures, Hypervoxels, object motions, animation channels, and volumetric lights. Also they enable ...
The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.
The C4 Engine is based on the OpenGL library [6] on Windows, Mac, Linux, and iOS platforms, and it uses a one-pass-per-light forward rendering model. The engine is capable of rendering with several different types of light sources and shadowing methods. [7]
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
The Havok middleware suite consists of the following modules: Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.
Octane Render is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc. . Octane render was the first commercially available unbiased path-tracer that fully utilized the GPU, [2] [3] [4] allowing users to modify scenes close to real time without the speed malus of CPU rendering.