When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender users can create their own nodes using the Open Shading Language (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes ...

  3. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    A node plug-in API was released for third party developers to add their own nodes. [15] A notable example of third-party node development is Denis Pontonnier's Additional Nodes. [16] These free nodes enable modifying images, renders, procedural textures, Hypervoxels, object motions, animation channels, and volumetric lights. Also they enable ...

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Non-linear texture coordinate interpolation that takes into account perspective, eliminating distortion seen in affine texture mapping. Phong lighting A commonly used model of local illumination that computes the result as a sum of ambient, diffuse and specular elements of light. Phong shading Shading technique that uses interpolated normals.

  5. Autodesk Arnold - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Arnold

    Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques.

  6. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    A mesh need not be simplicial because an arbitrary subset of nodes of a cell is not necessarily a cell: e.g., three nodes of a quad does not define a cell. However, two cells intersect at cells: e.g. a quad does not have a node in its interior. The intersection of two cells may be several cells: e.g., two quads may share two edges.

  7. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and ...

  8. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.

  9. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini uses this procedural generation in production of textures, shaders, particles, "channel data" (data used to drive animation), rendering and compositing. Houdini's operator-based structure is divided into several main groups: OBJs – nodes that pass transform information (Traditionally these contain SOPs.)