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It is a platform-independent library that contains C functions for handling PNG images. It supports almost all of PNG's features, is extensible, and has been widely used and tested for over 28 years. [2] libpng is dependent on zlib for data compression and decompression routines.
zlib (/ ˈ z iː l ɪ b / or "zeta-lib", / ˈ z iː t ə ˌ l ɪ b /) [2] [3] is a software library used for data compression as well as a data format. [4] zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS ...
LZ77 and LZ78 are the two lossless data compression algorithms published in papers by Abraham Lempel and Jacob Ziv in 1977 [1] and 1978. [2] They are also known as LZ1 and LZ2 respectively. [3] These two algorithms form the basis for many variations including LZW, LZSS, LZMA and others. Besides their academic influence, these algorithms formed ...
Data compression. License. BSD-3-Clause or GPL-2.0-or-later (dual-licensed) Website. facebook.github.io /zstd /. Zstandard is a lossless data compression algorithm developed by Yann Collet at Facebook. Zstd is the corresponding reference implementation in C, released as open-source software on 31 August 2016. [3][4]
Deflate. DEFLATE. In computing, Deflate (stylized as DEFLATE, and also called Flate[1][2]) is a lossless data compression file format that uses a combination of LZ77 and Huffman coding. It was designed by Phil Katz, for version 2 of his PKZIP archiving tool. Deflate was later specified in RFC 1951 (1996).
Snappy (previously known as Zippy) is a fast data compression and decompression library written in C++ by Google based on ideas from LZ77 and open-sourced in 2011. [3][4] It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression.
zlib License [1][2] Website. www.sfml-dev.org. Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...
Adler-32 is a checksum algorithm written by Mark Adler in 1995, [1] modifying Fletcher's checksum. Compared to a cyclic redundancy check of the same length, it trades reliability for speed. Adler-32 is more reliable than Fletcher-16, and slightly less reliable than Fletcher-32. [2]