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Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.
At the Applesoft BASIC prompt, using the right and left arrow keys to move the cursor would add/remove characters the cursor passed over to/from the input buffer. Pressing the Esc key entered a mode where pressing the I, J, K or M keys would move the cursor without altering the input buffer. After exiting this mode by pressing Escape again ...
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.
The Windows wait cursor, informally the Blue circle of death (known as the hourglass cursor until Windows Vista) is a throbber that indicates that an application is busy performing an operation. It can be accompanied by an arrow if the operation is being performed in the background. The wait cursor can display on programs using the Windows API.
Game music which changes and reacts to the actions of the player and state of the game in an attempt to better reflect the game atmosphere. [10] adaptive AI A form of artificial intelligence which takes data based on how the player performs and uses it to learn to better counter the player. [citation needed] add-on See downloadable content. adds
In this text navigation mode the ‘cursor’, often depicted as a blinking vertical line, appears within the text on-screen. The user can then navigate throughout the text by using the arrow navigation keys to cause the cursor to move; typically changing the cursor's location in increments of character position horizontally and of text line vertically.
World of Warcraft also previously used the Glicko-2 system to team up and compare Arena players, but now uses a system similar to Microsoft's TrueSkill. [65] The game Puzzle Pirates uses the Elo rating system to determine the standings in the various puzzles. This system is also used in FIFA Mobile for the Division Rivals modes.