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  2. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    The symbol ρ is often used instead of r. Note: This page uses common physics notation for spherical coordinates, in which θ {\displaystyle \theta } is the angle between the z axis and the radius vector connecting the origin to the point in question, while ϕ {\displaystyle \phi } is the angle between the projection of the radius vector onto ...

  3. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  4. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    When viewed at a position along the positive z-axis, the ¼ turn from the positive x-to the positive y-axis is counter-clockwise. For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise. Interchanging the labels of any two axes reverses the handedness.

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  6. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...

  7. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    𝒙 𝒚 𝒛 𝒜 𝒞 𝒟 U+1D4Ax 𝒢 𝒥 𝒦 𝒩 𝒪 𝒫 𝒬 𝒮 𝒯 U+1D4Bx 𝒰 𝒱 𝒲 𝒳 𝒴 𝒵 𝒶 𝒷 𝒸 𝒹 𝒻 𝒽 𝒾 𝒿 U+1D4Cx 𝓀 𝓁 𝓂 𝓃 𝓅 𝓆 𝓇 𝓈 𝓉 𝓊 𝓋 𝓌 𝓍 𝓎 𝓏 U+1D4Dx 𝓐 𝓑 𝓒 𝓓 𝓔 𝓕 𝓖 𝓗 𝓘 𝓙 𝓚 𝓛 𝓜 𝓝 𝓞 𝓟 U+1D4Ex 𝓠 𝓡

  8. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  9. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The only difference is that Tait–Bryan angles represent rotations about three distinct axes (e.g. x-y-z, or x-y′-z″), while proper Euler angles use the same axis for both the first and third elemental rotations (e.g., z-x-z, or z-x′-z″). This implies a different definition for the line of nodes in the geometrical construction.