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  2. Sparx (video game) - Wikipedia

    en.wikipedia.org/wiki/Sparx_(video_game)

    SPARX [1] (Smart, Positive, Active, Realistic, X-factor thoughts) is a free online computer game intended to help young people with mild to moderate depression, stress or anxiety. Through the game, this e-therapy will teach them how to resolve their issues on their own, according to a talking psychotherapeutic approach called cognitive ...

  3. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]

  4. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  5. Telerehabilitation - Wikipedia

    en.wikipedia.org/wiki/Telerehabilitation

    Therapy sessions can be individual or community-based. Types of therapy available include motor training exercises, speech therapy, virtual reality, robotic therapy, goal setting, and group exercise. Commonly used modalities include webcams, videoconferencing, phone lines, videophones and webpages containing rich Internet applications. The ...

  6. Technology in mental disorder treatment - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine [1] or eHealth. [2] [3] [4] The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental ...

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