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A space flight simulator game or space simulator is a piece of software that simulates outer space and/or space flight. The umbrella definition of the term "space simulator" covers an extensive and highly varied range of software, from astronomical software to arcade games to astronaut / cosmonaut training programs.
The software is free to download and use, however, it works closely with Amazon services. ... games can be made into Facebook Apps; intended for beginners DX Studio ...
Backlash: A Turret Gunner Simulation: 1995 Sanctuary Software Studio Sanctuary Software Studio DOS Also known as Backlash: Assault on Omicron Station Babylon 5: I've Found Her: 2004 Space Dream Factory Space Dream Factory Windows, Mac OS X, Linux Freeware; uses its own game engine; set in the universe of Babylon 5 [24] The Babylon Project: 2004
Early attempts at 3D space simulation date back as far as 1974's Spasim, an online multi-player space simulator in which players attempt to destroy each other's ships. The earliest known space trader dates to 1974's Star Trader , a game where the entire interface was text-only and included a star map with multiple ports buying and selling 6 ...
ExtendSim - simulation software for discrete event, continuous, discrete rate and agent-based simulation. FEATool Multiphysics - finite element physics and PDE simulation toolbox for MATLAB. Flexsim - discrete event simulation software. Flood Modeller - hydraulic simulation software, used to model potential flooding risk for engineering purposes.
Orbiter was developed by Martin Schweiger, a senior research fellow in the computer science department at University College London, [5] who felt that space flight simulators at the time were lacking in realistic physics-based flight models, and decided to write a simulator that made learning physics concepts enjoyable. [6]
S. Shadow Squadron; Shattered Horizon; Ships That Fight Underground; Skyfox II: The Cygnus Conflict; SOL: Exodus; Solar Eclipse (video game) Solaris (video game)
SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.