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  2. Navisworks - Wikipedia

    en.wikipedia.org/wiki/NavisWorks

    Navisworks (previously known as JetStream [2]) is a 3D design review package for Microsoft Windows.. Used primarily in the architecture, engineering, and construction (AEC) industries to complement 3D design packages (such as Autodesk Revit, AutoCAD, and MicroStation), Navisworks allows users to open and combine 3D models; navigate around them in real-time (without the WASD possibility); and ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Material point method - Wikipedia

    en.wikipedia.org/wiki/Material_Point_Method

    The material point method (MPM) is a numerical technique used to simulate the behavior of solids, liquids, gases, and any other continuum material. Especially, it is a robust spatial discretization method for simulating multi-phase (solid-fluid-gas) interactions.

  5. Autodesk Vault - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Vault

    A screenshot of Autodesk Vault Visual Data Management A screenshot of Autodesk Vault Workgroup 2010.. Autodesk Vault is a data management tool integrated with Autodesk Inventor Series, Autodesk Inventor Professional, AutoCAD Mechanical, AutoCAD Electrical, Autodesk Revit and Civil 3D products.

  6. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations.

  7. Material selection - Wikipedia

    en.wikipedia.org/wiki/Material_selection

    Material selection is a step in the process of designing any physical object. In the context of product design, the main goal of material selection is to minimize cost while meeting product performance goals. [1] Systematic selection of the best material for a given application begins with properties and costs of

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.