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  2. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  4. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    For these reasons, creational patterns are more useful than hard-coding behaviors. Creational patterns make design become more flexible. They provide different ways to remove explicit references in the concrete classes from the code that needs to instantiate them. [8] In other words, they create independency for objects and classes.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    A class accepts the objects it requires from an injector instead of creating the objects directly. — Yes — Factory method: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Yes Yes — Lazy initialization

  6. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Instance variables are created when an object is instantiated, and are accessible to all the constructors, methods, or blocks in the class. Access modifiers can be given to the instance variable. An instance variable is not a class variable, [4] although there are similarities. Both are a type of class attribute (or class property, field, or ...

  7. PHP syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/PHP_syntax_and_semantics

    PHP also supports a C-like sprintf function. Code can be modularized into functions defined with keyword function. PHP supports an optional object oriented coding style, with classes denoted by the class keyword. Functions defined inside classes are sometimes called methods.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  9. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    A class instance is an object-oriented programming (OOP) object created from a class. Each instance of a class shares a data layout but has its own memory allocation. Each instance of a class shares a data layout but has its own memory allocation.