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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    In most cases, an add-on will add one particular element to a game, such as a new weapon in a shooting game, a new unit or map in a strategy game, a new vehicle or track in a racing game, items in a game like Minecraft or Terraria, or additional contents in simulation games (such as new pilotable airplanes, e.g., the Airbus A330 or Boeing 787 ...

  4. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  6. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.

  7. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]

  8. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. [1] It is aimed at intermediate-level game designers , and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.

  9. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    A text mode signal may have the same timings as VESA standard modes. The same registers are used on adapter's side to set up these parameters in a text mode as in APA modes. The text mode output signal is essentially the same as in graphic modes, but its source is a text buffer and character generator, not a framebuffer as in APA.