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Half-Life 2: Episode One: Male citizens [7] 2007 Half-Life 2: Episode Two: Griggs / Male citizens [7] Team Fortress 2: Sniper [7] 2008 Left 4 Dead: John Slater 2009 F.E.A.R. 2: Project Origin: Harold Keegan inFamous: Warden Harms Halo 3: ODST: Kinsler 2010 Halo: Reach: Sword Control 2011 The Lord of the Rings: War in the North: Beleram 2013 Dota 2
Halo 2 is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved.
Blood Gulch is a multiplayer map in the first-person shooter Halo video game series. It first appeared in Halo: Combat Evolved, and was remade for Halo 2 as "Coagulation", as well as for Halo: Reach as "Hemorrhage" and Halo: The Master Chief Collection as "Bloodline". [1]
Miranda appears in Halo 2, Halo 3 and in the final chapter of Halo: The Cole Protocol. In Halo 2 she supports the Master Chief in his battles, and assists Sergeant Major Johnson and the Arbiter in stopping the activation of the Halo Array. In Halo 3, Keyes attempts a rescue of Johnson when he is captured by the Covenant to activate the Ark; she ...
Sniper: Art of Victory: City Interactive: WIN 2008-06-13 Sniper: Ghost Warrior: City Interactive: WIN, PS3, X360 2010-06-29 Sniper: Ghost Warrior 2: City Interactive: WIN, PS3, X360 2013-03-12 Sniper Ghost Warrior 3: CI Games: WIN, PS4, XONE 2017-04-25 Sniper Ghost Warrior Contracts: CI Games: WIN, PS4, XONE 2019-11-22 Sniper Ghost Warrior ...
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United States Air Force Pararescuemen jump at half the height of a typical HALO/HAHO insertion 2eme REP Legionnaires HALO jump from a C-160.. High-altitude military parachuting, or military free fall (MFF), is a method of delivering military personnel, military equipment, and other military supplies from a transport aircraft at a high altitude via free-fall parachute insertion.
Volume 2 was declared the "real" soundtrack to Halo 2. Upon release both soundtracks became commercial successes, with more than 100,000 copies sold. The soundtracks' success was pointed to as a sign of increasing legitimacy of video game music in the entertainment industry. Halo ' s music has since been played in concert settings, including Play!