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Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. [1] The game is recommended for ages 3–6. [2] [3] The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. [4]
Wanda and the Alien (TV series) Watership Down (1999 TV series) Watership Down (2018 TV series) Waybuloo; WeeBoom; Well, Just You Wait! Willa's Wild Life; Wonder Pets! The World of Peter Rabbit and Friends; Wow! Wow! Wubbzy!
The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. [2] The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1]
Reader Rabbit Playtime for Baby is an educational video game, part of the Reader Rabbit series, developed by Mattel Interactive and published by The Learning Company in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". [2] The game also comes with an extra CD containing songs. [3]
Reader Rabbit: Jumpsmarter is a 2D platforming game. Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by ...
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1 ...
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Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]