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A regular star polygon is a self-intersecting, equilateral, and equiangular polygon. A regular star polygon is denoted by its Schläfli symbol { p / q }, where p (the number of vertices) and q (the density ) are relatively prime (they share no factors) and where q ≥ 2.
Froebel stars as part of Christmas decoration. A Froebel star (German: Fröbelstern) is a Christmas decoration made of paper, common in Germany. [1] In English it does not have a commonly recognised name; it can be referred to as an Advent star, Danish star, German star, Nordic star, Pennsylvanian star, Polish star, Swedish star, Christmas star, or Froebel star. [2]
Star polygon, a star drawn with a number of lines equal to the number of points Pentagram, a five-pointed star polygon Five-pointed star, a pentagram with internal line segments removed; Lute of Pythagoras, a pentagram-based fractal pattern; Hexagram, a six-pointed star polygon; Heptagram, a seven-pointed star polygon
The second decision involves colours. A single-colour cardboard model is easiest to construct — and some models can be made by folding a pattern, called a net, from a single sheet of cardboard. Choosing colours requires geometric understanding of the polyhedron. One way is to colour each face differently. A second way is to colour all square ...
Cardboard modeling or cardboard engineering is a form of modelling with paper, card stock, paperboard, and corrugated fiberboard. [1] The term cardboard engineering is sometimes used to differentiate from the craft of making decorative cards. It is often referred to as paper modelling although in practice card is generally used.
The Stern (German for star) refers to the board's star shape (in contrast to the square board used in Halma). The name "Chinese checkers" originated in the United States as a marketing scheme by Bill and Jack Pressman in 1928. The Pressman company's game was originally called "Hop Ching checkers". [6]
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In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .