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Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.
DPI stands for "Dots Per Inch," and it determines how quickly your mouse cursor moves across the screen when you move your mouse.
The owner and operator of Speedtest.net, Ookla, was established in 2006 by partners Mike Apgar and Doug Suttles. Suttles suggested the name Ookla because he already owned the Ookla.com domain name in honor of his pet cat, who was in turn named for a character on the TV series Thundarr the Barbarian. [5]
This page was last edited on 13 November 2015, at 10:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
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If the default mouse-tracking condition involves moving the cursor by one screen-pixel or dot on-screen per reported step, then the CPI does equate to DPI: dots of cursor motion per inch of mouse motion. The CPI or DPI as reported by manufacturers depends on how they make the mouse; the higher the CPI, the faster the cursor moves with mouse ...
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