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Pitstop is a 1983 racing video game developed and published by Epyx for the Atari 8-bit computers, [1] ColecoVision, Coleco Adam, and Commodore 64. A sequel, Pitstop II , was released in 1984. Gameplay
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.
The C64S (C64 Software Emulator) is a Commodore 64 emulator that supports transfer to/from a 1541 disk drive. It was developed in 1994–1997 by Miha Peternel. The DISK64 is a disk transfer tool developed in 1993–1994 by Alfred Schwall. The MNIB was developed in 2000–2004 by Markus Brenner. It has been succeeded by NIBTOOLS.
CCS64 is a shareware Commodore 64 emulator developed by Per Håkan Sundell of Sweden. It is an accurate [citation needed] and very popular [citation needed] Commodore 64 emulator which can play Commodore 64 formatted cartridges, demos, games, and music in Windows, and it has many modern software features. The emulator has had continuous ...
ReadySoft's first product was a Commodore 64 emulator for the Amiga. [2] In 1992, ReadySoft published the A-Max II and A-Max II Plus Macintosh emulators for the Amiga which were software emulators augmented by add-on hardware.
The C64 Direct-to-TV computer-in-a-joystick unit. C64 Direct-to-TV. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV Game.
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983.
Ghostbusters by Activision, 1984.. By 1985, games were estimated to make up 60 to 70% of Commodore 64 software. [7] Due in part to its advanced sound and graphic hardware, and to the quality and quantity of games written for it, the C64 became better known as a gaming and home entertainment platform than as a serious business computer.